I like all sorts of games. From Arma, Total War, DCS, Fallout and Eve Online, being the tip of the wafare/dystopian iceberg, to more cerebral games like Portal, Kerbal Space Program and Monument Valley, to casual games like Plants vs Zombies and even Farmville for a short and retrospectively embarrassing period.
Technology has come a long way since I was a kid, and my kids now have stuff that was hard science fiction back then. The tech has made games infinitely better but, in some ways, worse.
Even as it connects us to those outside our home, it distances us from those inside it. Those of you who have ever said to your partner “not tonight dear, I have to raid” know what I mean.
Ninja Chimp Studios has been a nascent idea for decades, as I patiently waited to see how all of my widely varied interests would intermesh. As I flipped from my stable of regular games to my guitar and piano to Warhammer 40k to art to programming to writing to… you get the idea… I knew someday I’d figure out what they were all for.
Then I found Unity and, around the same time, noticed that my little family lacked compelling games to play together, face to face.
The rest is, as they say, history.
Title image via Quin Barclay